![]() ![]() It's just very frustrating, as it has massive potential to be an excellent 3-4 hour experience using the same control scheme as Until Dawn (which we played as a large group without any issues), rather than a 2 hour decent one. It's shorter than you'd expect, and the implementation of the gimmick isn't very fun IMO. The game feels pretty unpolished at times, with graphical glitches all over the place (and definitely weaker graphics in general compared to Until Dawn, though some character models are excellent). It's a detective story, having a hidden agenda to do something that'd obviously hurt the case doesn't really work very well. The game doesn't really "fit" the hidden agenda mechanic. It just reeks of something that Sony forced Supermassive to do. ![]() Pretty harmless idea, we didn't have any problems with it. But in it's current implementation, we got frustrated quickly by it, and simply started the game again in "Story Mode", which instead asks you at (less often) intervals certain questions about the group as a whole ("Who is most trusting?", "Who is most cowardly?"), and that person will have sole control over a choice at some point in that sequence. If they'd implemented it such that the conversations could have certain outcomes based on the entire dialogue tree, and you'd guess who has the agenda afterwards, then it would make a lot more sense, take you out the game less, and be more enjoyable. But because it only applies to the very last conversation choice, there's no reason for the person to have the hidden agenda to actually do anything to reveal themselves, so the whole thing is pointless. Before this last conversation choice, all the players have to vote on who they think have the hidden agenda, again taking you out of the game and the conversation. But the worst part of it is that the hidden agenda (at least in the first third of the game) ONLY applies to the very last conversation choice, the rest of it doesn't matter. You seem to get the cards in the middle of conversations sometimes, which took us out of the game and was really jarring to see, with a man constantly talking to us slowly that we're about to get a hidden agenda and what that means. The implementation, however, is absolutely terrible. I really like that idea, it means you have to pay attention to the other's arguments and see if they're bullshitting you or not. The idea is that that player has to direct the conversation to achieve that goal. At random points in the game, each player is given a card which may be a Hidden Agenda. ![]() We started by playing "competitive mode". The worst part of the game by far is the title of the game: Hidden Agendas. That implementation worked decently, but it must've taken up quite a lot of development time to implement that was really needed by the game proper. Each player drags on the phone screen towards the option they want to pick, to the QTE circle, and for finding clues. To play the game, you need to download an app and that becomes your controller. ![]() PlayLink is Sony's mobile phone-as-a-controller solution. However, the one thing that ruined the game for us, and I think caused the game to have a jarring end as we got: PlayLink. It could simply be we made certain choices which ended it that quickly (We still had around 30 "ripple" effects completely blank, along with a good dozen characters). We felt it was too rushed in the game that had quite a slow opener. We had an excellent segment that rose the tension quite a lot, then we had one QTE, two conversations, one more QTE, then the game ended. However, part 3 just seems to "end", at least for the choices we had. The story itself is pretty good, and the choices that the game offers make quite a lot of sense given the circumstances. It's something small, but it's attention to detail like that that I really think makes the experience. Inside you find a bomb with a timer, but if you search around first before going in that timer is lower than if you'd just have gone inside straight away. Minor spoiler, but an example is your character has arrived at a location, and has the option to go inside or search around first. There were small touches here and there which made me think it tried to be better, but other things got in the way. My friends and I played Hidden Agenda today and it had glimmers of what made Until Dawn great. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |