![]() ![]() This extension is part of the WebGL API and exposes the ETC compressed texture format A file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. This extension is part of the WebGL API and exposes the ETC compressed texture format. Use this texture compression format if using OpenGL 4.3. This texture compression format is a popular choice due its wide range of derived compression ratios. For instance, ASTC compression is available for most Intel GPUs and Nvidia Tegra chips. This extension supports the DXTn/BCn compression format.ĭevelopment Build A development build includes debug symbols and enables the Profiler. More info See in GlossaryĮnable this setting to include scripting debug symbols and the Profiler in your build. When you enable this, Unity sets the DEVELOPMENT_BUILD scripting define. ![]() You should use this setting only when you want to test your application. Development builds don’t minify content because they’re large to distribute. Select the optimization mode to use for compiling the WebGL code. Select this to generate WebGL code that’s optimized for runtime performance. Select this to generate WebGL code that’s optimized for build size. This is useful for reducing WebGL games to the smallest downloadable size, and for large projects if a mobile browser (Android or iOS) refuses to load the default optimize-for-speed WebAssembly builds as too large for mobile devices to consume. ![]() When enabled, this setting allows you to automatically connect the Unity Profiler to your build. However, for WebGL, as you can’t connect the Profiler A window that helps you to optimize your game. ![]()
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